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发表于 2019-11-19 22:43:01
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huashan_finish=function() 
        EnableTimer('walkWait4',false) 
        DeleteTimer("walkWait4") 
        job.name='idle' 
        wudang_checkfood=0--可以重新检查食物,在武当那里检查。 
    map.rooms["village/zhongxin"].ways["northwest"]="village/caidi" 
    map.rooms["village/zhongxin"].ways["northeast"]="village/caidi" 
    EnableTriggerGroup("huashan_over",false) 
        EnableTriggerGroup("huashanQuest",true) 
    flag.times=1 
        quick_locate=1 
        locl.area='华山' 
        locl.room='正气堂' 
    hsjob2=0 
        exe('drop ling pai;drop head;drop corpse') 
        --jobExpTongji() 
  huashan_triggerDel() 
  --if job.zuhe["wudang"] then 
  --     job.last='wudang' 
  --end 
        setLocateRoomID='huashan/zhengqi' 
        --return check_halt(check_food)原来的check_food注销掉。 
            if Bag and Bag["白银"] and Bag["白银"].cnt and Bag["白银"].cnt>500 then 
            return check_gold() 
        end 
        if (Bag and Bag["黄金"] and Bag["黄金"].cnt and Bag["黄金"].cnt<count.gold_max and score.gold>count.gold_max) or (Bag and Bag["黄金"] and Bag["黄金"].cnt and Bag["黄金"].cnt>count.gold_max*4) then 
            return check_gold() 
            end 
        hswc_cs=hswc_cs+1 
        if hswc_cs>=3 then 
        hswc_cs=0 
        SetVariable("jobthird","husong") 
        return check_halt(husong) 
        else 
        return check_halt(check_jobx) 
        end 
end 
function huashanDgjj() 
    if score.party and score.party=="华山派" then messageShow ('华山任务:出现面壁提示了!') end 
    return huashan_finish() 
end 
function huashanjjQuest() 
    EnableTriggerGroup("huashan_accept",false) 
 if score.party and score.party=="华山派" then 
    messageShow ('华山任务:提示要求面壁思过,停止做华山任务') 
        job.zuhe["huashan"] = nil 
        return check_heal() 
 else 
    return huashan_finish() 
 end 
end 
 
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