#**ǰ㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {w;arrive}}};#al w_back {sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;te2;walk2 {e;te2;walk2 {w;knock gate;n;te2;walk2 {n;te2;walk2 {s;open door;s;s;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}
#**ʯ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {arrive}};#al w_back {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {nu;te2;walk2 {wu;te2;walk2 {nu;te2;walk2 {nu;te2;walk2 {nu;te2;walk2 {wu;te2;walk2 {wu;te2;walk2 {nu;te2;walk2 {unwield @fight_weapon;#3 unwield jian %i;nu;te2;walk2 {eu;wield @fight_weapon;te2;walk2 {wd;wu;te2;walk2 {nu;te2;walk2 {n;te2;walk2 {n;te2;walk2 {w;te2;walk2 {e;e;te2;walk2 {w;knock gate;n;te2;walk2 {open gate;#3 s;sd;ed;#2 sd;#2 ed;u;te2;walk2 {w;te2;walk2 {nw;te2;walk2 {se;e;d;#3 sd;ed;sd;w;te2;walk2 {nu;te2;walk2 {w;te2;walk2 {e;sd;#2 e;te2;walk2 {s;te2;walk2 {e;te2;walk2 {w;s;te2;walk2 {#2 n;w;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ӭͤ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {arrive}};#al w_back {#3 sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {nu;wu;nu;nu;nu;wu;wu;nu;te2;walk2 {unwield @fight_weapon;#3 unwield jian %i;nu;te2;walk2 {eu;wield @fight_weapon;te2;walk2 {wd;wu;te2;walk2 {nu;te2;walk2 {n;te2;walk2 {s;sd;ed;sd;sd;te2;walk2 {ed;te2;walk2 {ed;te2;walk2 {multi_finish}}}}}}}}}}}
#**ľ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {arrive}};#al w_back {ed;#3 sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;#3 unwield jian %i;nu;wield @fight_weapon;eu;te2;walk2 {wd;te2;walk2 {wu;te2;walk2 {nu;te2;walk2 {sd;ed;sd;te2;walk2 {sd;te2;walk2 {ed;te2;walk2 {multi_finish}}}}}}}}}
#**ʯ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {nu;wu;nu;nu;nu;wu;wu;nu;ta;setdo {unwield @fight_weapon;#3 unwield jian %1;nu;wield @fight_weapon;eu;wd;wu;nu;n;arrive}}};#al w_back {#2 sd;#2 ed;#3 sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {n;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;knock gate;n;te2;walk2 {n;te2;walk2 {s;open gate;#3 s;te2;walk2 {sd;te2;walk2 {ed;te2;walk2 {multi_finish}}}}}}}}}}
#**㳡|;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian #i;nu;wu;#3 nu;#2 wu;#2 nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;n;ta;setdo {w;arrive}}};#al w_back {s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;te2;walk2 {e;n;te2;walk2 {w;te2;walk2 {enter;te2;walk2 {out;e;n;te2;walk2 {w;te2;walk2 {e;ne;te2;walk2 {s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {s;e;te2;walk2 {#2 w;s;te2;walk2 {open gate;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**|֤Ժ|;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;wield @fight_weapon;knock gate;n;n;ta;setdo {w;arrive}}};#al w_back {open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;te2;walk2 {e;n;te2;walk2 {n;te2;walk2 {w;te2;walk2 {wi {xuansheng dashi} {w;te2};walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;#2 e;s;w;te2;walk2 {enter;te2;walk2 {u;te2;walk2 {d;out;e;n;ne;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#3 s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {n;te2;walk2 {e;te2;walk2 {w;#2 s;w;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}
#**¥СԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;wield @fight_weapon;knock gate;n;n;ta;setdo {w;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;w;te2;walk2 {enter;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {#4 d;out;e;te2;walk2 {n;te2;walk2 {w;te2;walk2 {e;ne;te2;walk2 {sw;s;s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {multi_finish}}}}}}}}}}}}}}
#**㳡|;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;wield @fight_weapon;n;n;knock gate;n;n;ta;setdo {e;arrive}}};#al w_back {open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;te2;walk2 {w;n;te2;walk2 {e;te2;walk2 {enter;te2;walk2 {out;w;n;te2;walk2 {e;te2;walk2 {w;nw;te2;walk2 {s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {w;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {s;e;s;multi_finish}}}}}}}}}}}}}}}
#**|¥СԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;wield @fight_weapon;n;n;knock gate;n;n;ta;setdo {e;arrive}}};#al w_back {open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;te2;walk2 {w;n;te2;walk2 {e;te2;walk2 {w;n;te2;walk2 {s;e;enter;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {#3 d;out;w;n;e;te2;walk2 {n;te2;walk2 {s;e;te2;walk2 {n;te2;walk2 {s;e;te2;walk2 {w;s;te2;walk2 {n;#2 w;nw;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#2 s;s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#2 s;e;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ի;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;e;#2 n;arrive}}};#al w_back {open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;te2;walk2{n;te2;walk2{s;e;te2;walk2{n;te2;walk2{e;te2;walk2{s;te2;walk2{w;te2;walk2{n;#2 w;te2;walk2{nw;te2;walk2{n;te2;walk2{s;sw;te2;walk2{ne;s;te2;walk2{n;se;s;te2;walk2{e;te2;walk2{enter;te2;walk2{out;w;s;te2;walk2{w;te2;walk2{s;multi_finish}}}}}}}}}}}}}}}}}}}
#**;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;e;#2 n;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;n;te2;walk2 {s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {s;e;te2;walk2 {w;s;te2;walk2 {n;#3 w;te2;walk2 {nw;te2;walk2 {se;s;te2;walk2 {s;w;te2;walk2 {multi_finish}}}}}}}}}}}}

#**;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;e;n;n;e;e;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;te2;walk2 {s;s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;w;n;w;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {#2 s;w;te2;walk2 {multi_finish}}}}}}}}}}}
#**;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;e;n;n;e;e;e;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {s;te2;walk2 {s;te2;walk2 {se;te2;walk2 {s;te2;walk2 {n;nw;n;w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {#2 s;w;te2;walk2 {multi_finish}}}}}}}}}}}}}
#**԰;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;e;n;n;#3 e;s;s;se;s;s;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {w;n;te2;walk2 {n;te2;walk2 {nw;te2;walk2 {n;te2;walk2 {w;n;#2 w;#2 s;w;te2;walk2 {multi_finish}}}}}}}}}}


#**¥һ|¥|¥|¥Ĳ|¥|¥|¥߲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;w;n;w;enter;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {#6 d;out;te2;walk2 {e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {e;multi_finish}}}}}}}}}}}}
#**¥һ|¥|¥|¥Ĳ|¥|¥|¥߲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;e;n;e;enter;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {u;te2;walk2 {#6 d;out;te2;walk2 {w;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {w;multi_finish}}}}}}}}}}}}

#**޺岿|޺|޺߲|޺ð˲|޺þŲ|޺Ĳ|޺|޺ö|޺һ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;#5 n;arrive}}};#al w_back {#6 e;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {#6 w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#5 s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {w;te2;walk2 {e;e;te2;walk2 {n;te2;walk2 {s;s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {n;te2;walk2 {s;e;te2;walk2 {#3 w;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}
#**岿||߲|ð˲|þŲ|Ĳ||ö|һ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;#5 n;arrive}}};#al w_back {#6 w;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {#6 e;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#5 s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {w;te2;walk2 {s;te2;walk2 {n;n;te2;walk2 {w;te2;walk2 {s;te2;walk2 {s;te2;walk2 {n;w;te2;walk2 {#3 e;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}

#**;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;#5 n;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {#7 w;te2;walk2 {e;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#3 s;te2;walk2 {s;te2;walk2 {#2 n;e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;e;te2;walk2 {#4 e;multi_finish}}}}}}}}}}}}
#**޺;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;#5 n;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {#2 w;te2;walk2 {w;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {w;te2;walk2 {s;te2;walk2 {s;te2;walk2 {n;#4 e;te2;walk2 {n;te2;walk2 {nw;te2;walk2 {se;w;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;e;s;#2 e;te2;walk2 {w;n;te2;walk2 {#2 s;te2;walk2 {n;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;#5 n;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {#2 e;te2;walk2 {e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {n;te2;walk2 {s;e;te2;walk2 {#3 w;w;te2;walk2 {n;te2;walk2 {e;te2;walk2 {w;ne;te2;walk2 {sw;s;w;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {e;s;te2;walk2 {n;multi_finish}}}}}}}}}}}}}}}}}}

#**䳡|䳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;#5 n;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {#3 w;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {w;te2;walk2 {s;te2;walk2 {s;te2;walk2 {n;#8 e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {n;te2;walk2 {e;te2;walk2 {s;te2;walk2 {s;te2;walk2 {n;e;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#3 s;te2;walk2 {s;te2;walk2 {#2 n;#4 w;te2;walk2 {w;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {w;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {#4 w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#3 s;te2;walk2 {s;te2;walk2 {n;w;te2;walk2 {#7 e;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}

#**|ɮ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;w;n;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {n;te2;walk2 {s;s;te2;walk2 {n;e;s;e;e;n;te2;walk2 {e;te2;walk2 {n;te2;walk2 {s;s;te2;walk2 {n;w;ne;te2;walk2 {e;te2;walk2 {w;n;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {#2 s;sw;s;te2;walk2 {e;te2;walk2 {e;te2;walk2 {#3 w;te2;walk2 {w;te2;walk2 {n;nw;te2;walk2 {w;te2;walk2 {w;te2;walk2 {#2 e;n;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {s;e;te2;walk2 {w;s;se;s;w;te2;walk2 {w;te2;walk2 {#3 e;multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}

#**|Ժ|Ժ|Ժ||߿;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;w;n;nw;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {w;te2;walk2 {e;e;n;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {w;te2;walk2 {n;te2;walk2 {s;s;te2;walk2 {n;te2;walk2 {e;ne;te2;walk2 {n;te2;walk2 {e;te2;walk2 {w;s;e;te2;walk2 {e;te2;walk2 {w;s;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {s;te2;walk2 {n;w;s;te2;walk2 {s;te2;walk2 {sd;s;te2;walk2 {w;te2;walk2 {n;te2;walk2 {w;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;e;s;w;te2;walk2 {#2 e;multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**|ҩԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;wield @fight_weapon;n;knock gate;#7 n;ta;setdo {e;n;ne;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {e;te2;walk2 {w;n;te2;walk2 {n;te2;walk2 {e;te2;walk2 {w;nw;te2;walk2 {n;te2;walk2 {w;te2;walk2 {e;s;w;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {sd;s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {e;te2;walk2 {w;s;e;te2;walk2 {#2 w;multi_finish}}}}}}}}}}}}}}}}}}}}}

#**;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;arrive}}};#al w_back {#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {n;te2;walk2 {nu;te2;walk2 {n;te2;walk2 {s;sd;s;w;te2;walk2 {s;te2;walk2 {sw;te2;walk2 {ne;e;te2;walk2 {e;te2;walk2 {se;te2;walk2 {nw;n;te2;walk2 {s;w;multi_finish}}}}}}}}}}}}
#**㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;arrive}}};#al w_back {#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {e;te2;walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {s;te2;walk2 {n;e;n;te2;walk2 {nu;te2;walk2 {n;te2;walk2 {s;sd;s;w;s;sw;te2;walk2 {w;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;e;s;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {n;e;te2;walk2 {n;te2;walk2 {w;te2;walk2 {e;s;e;te2;walk2 {s;te2;walk2 {#2 n;te2;walk2 {e;te2;walk2 {w;nw;w;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}

#**ֵ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#3 n;w;arrive}}};#al w_back {s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {e;te2;walk2 {n;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;s;s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;s;te2;walk2 {multi_finish}}}}}}}}}}
#**󱯵;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#3 n;arrive}}};#al w_back {sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {e;n;te2;walk2 {w;te2;walk2 {n;te2;walk2 {e;te2;walk2 {e;te2;walk2 {s;te2;walk2 {se;te2;walk2 {s;te2;walk2 {s;te2;walk2 {n;w;te2;walk2 {w;te2;walk2 {n;te2;walk2 {w;te2;walk2 {e;s;w;te2;walk2 {e;s;te2;walk2 {w;te2;walk2 {e;se;te2;walk2 {nw;n;e;s;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ƽ̨||;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;arrive}}};#al w_back {#4 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {#2 e;te2;walk2 {w;#2 s;sd;te2;walk2 {s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}
#**۱;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;n;arrive}}};#al w_back {#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {#2 s;te2;walk2 {n;e;e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;w;n;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {#4 s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;sd;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}

#**̨;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;arrive}}};#al w_back {#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {nu;te2;walk2 {n;te2;walk2 {w;te2;walk2 {e;e;te2;walk2 {w;n;te2;walk2 {#2 s;sd;s;te2;walk2 {w;te2;walk2 {s;te2;walk2 {e;te2;walk2 {e;te2;walk2 {n;te2;walk2 {s;w;multi_finish}}}}}}}}}}}}}
#**ѩͤ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;arrive}}};#al w_back {#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {#3 e;te2;walk2 {e;te2;walk2 {#2 w;n;te2;walk2 {nw;te2;walk2 {se;ne;te2;walk2 {sw;#2 s;sd;te2;walk2 {s;te2;walk2 {w;te2;walk2 {e;e;te2;walk2 {s;w;multi_finish}}}}}}}}}}}}}}

#**ɾ||;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;#4 w;ta;setdo {arrive}}}};#al w_back {e;s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {u;te2;walk2 {n;te2;walk2 {s;d;e;te2;walk2 {e;te2;walk2 {e;te2;walk2 {multi_finish}}}}}}}
#**С·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;w;ta;setdo {arrive}}}};#al w_back {e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {w;te2;walk2 {w;te2;walk2 {u;te2;walk2 {n;te2;walk2 {s;d;#5 e;te2;walk2 {e;te2;walk2 {ne;te2;walk2 {se;te2;walk2 {e;te2;walk2 {w;nw;sw;w;w;n;te2;walk2 {nw;te2;walk2 {e;te2;walk2 {sw;s;s;te2;walk2 {sd;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}

#**СϪ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;e;e;ne;se;e;ta;setdo {arrive}}}};#al w_back {s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {nw;te2;walk2 {sw;te2;walk2 {w;te2;walk2 {w;te2;walk2 {multi_finish}}}}}}}
#**ϪԿյ|ؾһ¥|ؾ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;e;e;ne;se;e;ta;setdo {arrive}}}};#al w_back {d;out;jump xiaoxi;w;nw;sw;w;w;s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {jump xiaoxi;te2;walk2 {enter;te2;walk2 {wi {daoyi chanshi} {u;te2};walk2 {wi {huizhen zunzhe} {te2};walk2 {multi_finish}}}}}}
#**С|С;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;e;e;ne;se;e;jump xiaoxi;enter;ta;setdo {arrive}}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;w;w;s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {wi {daoyi chanshi} {u;te2};walk2 {wi {huizhen zunzhe} {te2};walk2 {tui chuang;jump chuang;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}

#**㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}}};#al w_back {ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {knock gate;n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#3 s;w;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {#2 s;#2 e;te2;walk2 {e;te2;walk2 {w;n;te2;walk2 {e;te2;walk2 {w;n;te2;walk2 {#2 s;w;s;open gate;s;w;te2;walk2 {#2 e;te2;walk2 {w;s;te2;walk2 {s;te2;walk2 {sd;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}


#**ɽŵ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {knock gate;n;arrive}}};#al w_back {sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {s;e;n;te2;walk2 {n;te2;walk2 {#2 s;e;te2;walk2 {e;te2;walk2 {w;n;te2;walk2 {s;w;s;open gate;s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;s;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}
#**ǰ|;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;ta;setdo {wield @fight_weapon;knock gate;n;n;n;arrive}}};#al w_back {s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {#2 s;sw;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {e;te2;walk2 {e;te2;walk2 {w;n;te2;walk2 {n;te2;walk2 {e;te2;walk2 {w;#2 s;w;s;te2;walk2 {open gate;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}
#**¯;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;ta;setdo {wield @fight_weapon;knock gate;#6 n;arrive}}};#al w_back {#2 s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {s;e;e;te2;walk2 {n;te2;walk2 {s;e;te2;walk2 {#2 w;n;te2;walk2 {nu;te2;walk2 {sd;#3 s;te2;walk2 {sw;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {n;ne;se;te2;walk2 {e;te2;walk2 {w;s;te2;walk2 {n;nw;s;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}

#**С·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;n;n;ta;setdo {wield @fight_weapon;e;n;n;#3 e;s;s;arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {se;te2;walk2 {s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {e;te2;walk2 {n;te2;walk2 {w;#2 n;nw;n;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {s;w;te2;walk2 {w;#2 s;w;te2;walk2 {multi_finish}}}}}}}}}}}}}}}
#**ʯ·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;wield @fight_weapon;#5 n;ta;setdo {arrive}}};#al w_back {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;n;te2;walk2 {w;te2;walk2 {e;e;te2;walk2 {w;n;nu;n;n;te2;walk2 {n;n;e;n;w;n;nu;n;te2;walk2 {n;te2;walk2 {nw;te2;walk2 {e;te2;walk2 {n;te2;walk2 {w;te2;walk2 {ne;te2;walk2 {sw;s;se;s;w;te2;walk2 {w;te2;walk2 {w;te2;walk2 {#4 e;te2;walk2 {e;te2;walk2 {ne;te2;walk2 {sw;#2 w;s;te2;walk2 {sd;te2;walk2 {s;te2;walk2 {e;s;te2;walk2 {w;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {w;te2;walk2 {e;s;e;te2;walk2 {n;te2;walk2 {e;te2;walk2 {w;s;s;te2;walk2 {e;te2;walk2 {w;sw;te2;walk2 {e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;w;s;e;te2;walk2 {e;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;e;te2;walk2 {#4 w;n;te2;walk2 {nu;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;n;te2;walk2 {n;w;te2;walk2 {w;te2;walk2 {e;n;te2;walk2 {w;te2;walk2 {e;#2 s;te2;walk2 {w;te2;walk2 {e;se;te2;walk2 {w;te2;walk2 {n;te2;walk2 {#2 s;te2;walk2 {n;e;s;w;te2;walk2 {w;te2;walk2 {s;te2;walk2 {#2 n;te2;walk2 {s;w;te2;walk2 {#4 e;s;te2;walk2 {s;te2;walk2 {sw;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {n;ne;se;te2;walk2 {e;te2;walk2 {w;s;te2;walk2 {n;nw;s;te2;walk2 {s;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}

#**;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;n;ta;setdo {nw;n;ne;arrive}}}};#al w_back {s;s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {n;te2;walk2 {w;te2;walk2 {e;e;te2;walk2 {w;n;te2;walk2 {n;te2;walk2 {#3 s;e;te2;walk2 {w;sw;te2;walk2 {e;te2;walk2 {s;te2;walk2 {w;te2;walk2 {se;te2;walk2 {ne;n;nw;w;te2;walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {n;te2;walk2 {s;e;e;s;e;sw;s;se;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}
#**̳;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;n;ta;setdo {arrive}}}};#al w_back {sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {nw;te2;walk2 {e;te2;walk2 {n;te2;walk2 {w;te2;walk2 {ne;te2;walk2 {e;te2;walk2 {w;n;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;n;te2;walk2 {#2 s;w;te2;walk2 {n;te2;walk2 {w;te2;walk2 {w;n;s;e;e;s;e;sw;s;se;te2;walk2 {s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}
#**زص|ճ|µ|ǧ|ƺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;n;ta;setdo {nw;n;ne;n;arrive}}}};#al w_back {s;s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;n;te2;walk2 {#2 s;e;te2;walk2 {w;te2;walk2 {#3 n;te2;walk2 {n;te2;walk2 {nu;te2;walk2 {sd;#4 s;w;te2;walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {n;s;e;e;s;e;se;te2;walk2 {w;te2;walk2 {s;te2;walk2 {e;te2;walk2 {sw;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}

#**|ɽ·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;n;ne;n;nw;#3 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {n;te2;walk2 {nu;te2;walk2 {n;te2;walk2 {n;te2;walk2 {n;te2;walk2 {nu;w;te2;walk2 {nu;te2;walk2 {ne;te2;walk2 {sw;sd;nw;te2;walk2 {sw;te2;walk2 {se;te2;walk2 {n;te2;walk2 {s;te2;walk2 {w;e;w;e;e;s;w;n;nw;n;out;s;te2;walk2 {sd;#3 s;sd;#2 s;te2;walk2 {s;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}
#**|Ħ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;n;ne;n;nw;#3 n;ta;setdo {n;nu;#3 n;nu;arrive}}}};#al w_back {sd;#3 s;sd;#4 s;se;s;sw;s;s;sd;s;e;s;w;#4 s;sd;s;#5 s;ta;setdo {s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {nw;te2;walk2 {sw;te2;walk2 {se;te2;walk2 {n;te2;walk2 {s;te2;walk2 {w;te2;walk2 {e;te2;walk2 {w;te2;walk2 {e;te2;walk2 {e;te2;walk2 {s;te2;walk2 {w;te2;walk2 {n;te2;walk2 {nw;te2;walk2 {n;te2;walk2 {out;te2;walk2 {s;multi_finish}}}}}}}}}}}}}}}}}}

#**|ĦԺ|ĦԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {unwield @fight_weapon;#3 unwield jian %i;nu;wu;#3 nu;#2 wu;#2 nu;wu;nu;n;n;knock gate;#7 n;ta;setdo {wield @fight_weapon;n;nu;#4 n;e;n;w;n;nu;n;n;ne;n;nw;ta;setdo {arrive}}}};#al w_back {dmtosl;ta;setdo {#5 s;s;open gate;s;s;s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;ta;setdo {e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}}};#al multi_go {walk2 {w;te2;walk2 {w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {w;te2;walk2 {w;te2;walk2 {n;te2;walk2 {n;te2;walk2 {s;s;e;e;s;e;n;te2;walk2 {w;te2;walk2 {#2 e;te2;walk2 {w;n;te2;walk2 {#2 s;e;te2;walk2 {w;sw;te2;walk2 {e;te2;walk2 {s;te2;walk2 {w;te2;walk2 {n;ne;w;n;w;n;n;n;te2;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}

#**ݳ;#al w_go {s;w;#9 n;#2 ne;#6 n;ta;setdo {arrive}};#al w_back {#4 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;te2;walk2 {nu;te2;walk2 {wu;te2;walk2 {ed;sd;w;te2;walk2 {nu;te2;walk2 {sd;#2 e;s;te2;walk2 {e;te2;walk2 {s;te2;walk2 {n;ne;te2;walk2 {sw;w;s;te2;walk2 {w;te2;walk2 {e;s;te2;walk2 {multi_finish}}}}}}}}}}}}}}

#**ɽ|﹡|СԺ||С|;#al w_go {s;w;#9 n;#2 ne;#6 n;ta;setdo {w;arrive}};#al w_back {#5 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;te2;walk2 {nu;te2;walk2 {w;te2;walk2 {nw;te2;walk2 {se;n;te2;walk2 {n;te2;walk2 {#2 s;e;sd;e;te2;walk2 {nu;te2;walk2 {wu;te2;walk2 {ed;sd;e;te2;walk2 {s;te2;walk2 {multi_finish}}}}}}}}}}}}}
