**Songxin Alias TXT File
**Copyright 2005.8.1 by jasee
**
**ɽȫ· find_shaolin
**ƺ|ǰ|ʯ|ݳ|ʯ|ӭͤ|㳡|ǰ㳡|ľ||Ժ|Ժ|Ժ||߿||ҩԺ|Ժ|޺||䳡|䳡||޺һ|޺ö|޺|޺Ĳ|޺岿|޺|޺߲|޺ð˲|޺þŲ|һ|ö||Ĳ|岿||߲|ð˲|þŲ|¥һ|¥|¥|¥Ĳ|¥|¥|¥߲|¥СԺ|¥һ|¥|¥|¥Ĳ|¥|¥|¥߲|¥СԺ|ɽ|СԺ|﹡||С||¯||||֤Ժ|㳡|㳡||||ѩͤ|̨|㳡|󱯵|ֵ|۱|ƽ̨|||ʯ·||ɮ|||ɾ|С·|СϪ|ϪԿյ|ؾһ¥|ؾ¥|С|ɽŵ|ի|||С·|԰|||ճ|زص|µ|ǧ||ĦԺ|ɽ·|
**
#**ɽַ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽƺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽֿճ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽֵزص;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽְµ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽǧ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽֳ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽɽ·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#7 n;ta;setdo {n;nu;#4 n;e;n;w;n;nu;#2 n;ta;setdo {arrive}}}};#al w_back {se;s;sw;s;s;sd;s;e;s;w;s;s;s;s;sd;s;ta;setdo {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}}};#al multi_go {walk2 {ne;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {nw;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {ne;multi_next;walk2 {sw;sd;sd;s;s;s;sd;#4 s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽֽԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽС;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {out;n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {enter;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}
#**ɽʯ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {arrive}};#al w_back {s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {unwield @fight_weapon;nu;wield @fight_weapon;multi_next;walk2 {eu;multi_next;walk2 {wd;wu;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}
#**ɽݳ;#al w_go {s;w;#9 n;#2 ne;n;ta;setdo {arrive}};#al w_back {s;s;e;sd;e;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {w;w;n;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {d;e;n;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {n;ne;multi_next;walk2 {sw;w;n;multi_next;walk2 {w;multi_next;walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {sd;ed;sd;w;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {nw;multi_next;walk2 {se;n;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽӭͤ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {arrive}};#al w_back {s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {unwield @fight_weapon;nu;wield @fight_weapon;multi_next;walk2 {eu;multi_next;walk2 {wd;wu;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}
#**ɽַľ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {arrive}};#al w_back {s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {unwield @fight_weapon;nu;wield @fight_weapon;multi_next;walk2 {eu;multi_next;walk2 {wd;wu;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}
#**ɽʯ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;ta;setdo {arrive}};#al w_back {s;sd;ed;#2 sd;#2 ed;#3 sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {wu;multi_next;walk2 {nu;multi_next;walk2 {unwield @fight_weapon;nu;wield @fight_weapon;multi_next;walk2 {eu;multi_next;walk2 {wd;wu;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}
#**ɽǰ㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {s;multi_next;walk2 {s;multi_next;walk2 {sd;multi_next;walk2 {ed;multi_next;walk2 {eu;multi_next;walk2 {wd;sd;multi_next;walk2 {unwield @fight_weapon;nu;wu;wield @fight_weapon;nu;n;n;w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽɽ;#al w_go {s;w;#9 n;#2 ne;n;n;n;ta;setdo {arrive}};#al w_back {s;s;e;sd;e;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {d;e;n;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {n;ne;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;sw;w;n;multi_next;walk2 {w;multi_next;walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {ed;sd;w;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {nw;multi_next;walk2 {se;n;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽ﹡;#al w_go {s;w;#9 n;#2 ne;n;n;n;ta;setdo {arrive}};#al w_back {s;s;e;sd;e;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {d;e;n;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {n;ne;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;sw;w;n;multi_next;walk2 {w;multi_next;walk2 {nu;multi_next;walk2 {wu;multi_next;walk2 {ed;sd;w;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {nw;multi_next;walk2 {se;n;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽСԺ;#al w_go {s;w;#9 n;#2 ne;n;n;n;n;n;n;ta;setdo {arrive}};#al w_back {s;s;e;sd;e;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {nw;multi_next;walk2 {se;n;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}
#**ɽС;#al w_go {s;w;#9 n;#2 ne;n;n;n;n;n;n;ta;setdo {arrive}};#al w_back {s;s;e;sd;e;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {nw;multi_next;walk2 {se;n;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;n;n;n;n;n;n;ta;setdo {arrive}};#al w_back {s;s;e;sd;e;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {nw;multi_next;walk2 {se;n;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;n;n;n;n;n;n;ta;setdo {arrive}};#al w_back {s;s;e;sd;e;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {nw;multi_next;walk2 {se;n;multi_next;walk2 {n;multi_next;walk2 {multi_finish}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽɽŵ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {s;multi_next;walk2 {s;multi_next;walk2 {sd;multi_next;walk2 {nu;n;n;w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽǰ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֶ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¯;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;se;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {w;w;s;multi_next;walk2 {e;multi_next;walk2 {w;s;multi_next;walk2 {e;multi_next;walk2 {w;w;#4 n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {nw;multi_next;walk2 {se;s;w;multi_next;walk2 {e;e;e;multi_next;walk2 {n;multi_next;walk2 {ne;multi_next;walk2 {sw;s;e;multi_next;walk2 {w;w;n;multi_next;walk2 {nu;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֶ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ֤Ժ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {knock gate;n;n;w;n;n;w;wipe ʦ {xuansheng dashi} {w;multi_next};walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;e;s;s;e;s;open gate;s;multi_finish}}}}}
#**ɽֹ¥߲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ¥Ĳ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ¥һ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֹ¥СԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥߲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥Ĳ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥һ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ¥СԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {u;multi_next;walk2 {d;d;d;d;d;d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺һ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺ö;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺Ĳ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺岿;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺߲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺ð˲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ޺þŲ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽְһ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְö;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְĲ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְ岿;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְ߲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְð˲;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽְþŲ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 e;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 w;multi_finish}}}}}}}}}}}}}}}}}}}}
#**ɽַ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**ɽֲ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**ɽַɾ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**ɽС·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**ɽСϪ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**ɽϪԿյ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**ɽֲؾһ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}
#**ɽֲؾ¥;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {out;n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {enter;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}
#**ɽС;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#7 n;nu;n;n;w;n;ne;n;e;n;nu;n;w;ta;setdo {arrive}}};#al w_back {out;n;jump out;down;out;jump xiaoxi;w;nw;sw;#2 w;s;sd;s;w;s;sw;s;e;s;s;sd;s;s;s;s;s;s;s;open gate;#3 s;ta;setdo {sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {u;multi_next;walk2 {n;multi_next;walk2 {s;d;e;e;e;e;e;multi_next;walk2 {e;multi_next;walk2 {ne;multi_next;walk2 {se;multi_next;walk2 {e;multi_next;walk2 {jump xiaoxi;multi_next;walk2 {enter;multi_next;walk2 {wi {daoyi chanshi} {u;multi_next};walk2 {wi {huizhen zunzhe} {tui chuang;jump chuang;multi_next};walk2 {s;multi_next;walk2 {enter;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}
#**ɽ޺;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;sd;s;w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;nw;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {s;se;s;w;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {n;e;multi_next;walk2 {s;e;e;e;multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽְ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;sd;s;e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;ne;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {s;sw;s;e;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;w;multi_next;walk2 {s;w;w;w;multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ䳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#2 e;n;#5 e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {n;#3 w;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽ䳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#2 e;n;#5 e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {n;#3 w;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽֻ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽַ߿;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽҩԺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;knock gate;n;ta;setdo {#6 n;#2 w;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {s;w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {#5 s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {#4 n;#6 e;multi_finish}}}}}}}}}}}}}}}}}}}}}
#**ɽֺ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽѩͤ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ̨;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֺ㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽִ󱯵;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֵ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽִ۱;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽƽ̨;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;s;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;s;w;n;multi_next;walk2 {nu;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;s;w;multi_next;walk2 {e;e;multi_next;walk2 {w;s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;s;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;s;w;n;multi_next;walk2 {nu;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;s;w;multi_next;walk2 {e;e;multi_next;walk2 {w;s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽֽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {e;s;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;s;w;n;multi_next;walk2 {nu;multi_next;walk2 {e;multi_next;walk2 {w;w;multi_next;walk2 {e;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {e;s;w;multi_next;walk2 {e;e;multi_next;walk2 {w;s;multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽʯ·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#3 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {n;e;e;e;e;n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {e;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {n;w;w;w;w;w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽֲ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽɮ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;#5 n;ta;setdo {arrive}}};#al w_back {bsl;ta;setdo {gxy;ta;setdo {arrive_back}}};#al multi_go {walk2 {n;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {n;n;multi_next;walk2 {s;e;nw;multi_next;walk2 {w;multi_next;walk2 {w;multi_next;walk2 {e;e;n;multi_next;walk2 {w;multi_next;walk2 {e;n;multi_next;walk2 {w;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;ne;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {nu;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;sd;s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {w;s;s;multi_next;walk2 {e;multi_next;walk2 {w;sw;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;w;s;multi_next;walk2 {w;n;multi_next;walk2 {nu;multi_next;walk2 {w;multi_next;walk2 {e;e;multi_next;walk2 {w;n;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
#**ɽի;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {d;out;w;n;multi_next;walk2 {nw;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;s;multi_next;walk2 {s;multi_next;walk2 {n;n;se;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {d;out;w;n;multi_next;walk2 {nw;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {s;s;s;multi_next;walk2 {s;multi_next;walk2 {n;n;se;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;s;multi_next;walk2 {n;e;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}
#**ɽַ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽ;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {enter;multi_next;walk2 {u;multi_next;walk2 {d;out;w;n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}
#**ɽС·;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}
#**ɽֲ԰;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;#3 nu;#2 wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;ta;setdo {wu;nu;n;n;knock gate;n;n;e;ta;setdo {arrive}}};#al w_back {n;n;n;nw;n;n;w;w;w;s;s;w;s;open gate;s;ta;setdo {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}}};#al multi_go {walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {n;multi_next;walk2 {e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {n;multi_next;walk2 {s;e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {se;multi_next;walk2 {s;multi_next;walk2 {s;multi_next;walk2 {e;multi_next;walk2 {s;multi_next;walk2 {w;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}
#**ɽֹ㳡;#al w_go {s;w;#9 n;#2 ne;#6 n;w;nu;wu;nu;nu;nu;wu;wu;nu;unwield @fight_weapon;nu;wield @fight_weapon;wu;nu;n;n;ta;setdo {arrive}};#al w_back {s;s;sd;ed;sd;sd;ed;ed;sd;sd;sd;ed;sd;e;#6 s;#2 sw;#9 s;e;n;ta;setdo {arrive_back}};#al multi_go {walk2 {s;multi_next;walk2 {s;multi_next;walk2 {sd;multi_next;walk2 {ed;multi_next;walk2 {wu;nu;n;n;w;multi_next;walk2 {e;e;multi_next;walk2 {w;knock gate;n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {n;multi_next;walk2 {sw;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;s;multi_next;walk2 {w;multi_next;walk2 {e;e;e;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;n;multi_next;walk2 {e;multi_next;walk2 {w;nw;multi_next;walk2 {s;s;s;s;s;open gate;s;multi_next;walk2 {multi_finish}}}}}}}}}}}}}}}}}}}}}}}}}}}