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发表于 2013-6-12 19:47:32
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// xuelu2.c 积雪小路
#include <ansi.h>
inherit ROOM;
void create()
{
set("short",HIW"积雪小路"NOR);
set("long",@LONG
这是一条积满雪的小路,蜿蜒向上,本来就陡峭难行,现在满覆冰雪,一
步一滑。路一侧是看不到底的山谷,山风呼啸而过,吹得人遥遥欲坠,如果一
个不小心摔了下去......
LONG);
set("exits",([
"southdown" : __DIR__"xuelu1",
"westup": __DIR__"xuelu3"
]));
setup();
}
void init()
{
mixed *local;
local = localtime(time() * 60);
if (local[2] < 11 || local[2] > 13) {
message_vision(HIW
"狂风夹着雪花劈头盖脸打了过来,吹得$N睁不开眼。突然从山崖边落下一大块积雪,$N躲闪不及正砸在头上!\n"NOR,this_player());
message_vision(HIR"$N脚下不稳,顺着山崖跌落下去。\n"NOR,this_player());
this_player()->move(__DIR__"xuegu");
this_player()->unconcious();
}
} |
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