|
翻了以前的贴子,学了一下如何添加克制。以武当任务中调用为例wudang.lua
function wudangKillAct()
fight.time.b=os.time()
flag.robber=true
exe('set wimpy 100;yield no')
exe('kick '..job.id)
exe('kill '..job.id)
kezhiwugong()
kezhiwugongAddTarget(job.target,job.id)
end
function wudangBack(n,l,w)
DeleteTimer("wudang")
if w[2]==job.target then
EnableTriggerGroup("wudangFight",false)
EnableTriggerGroup("wudangFinish",true)
tmp.number=0
DeleteTimer("perform")
DeleteTimer("wudang")
kezhiwugongclose()
check_halt(wudangBackGet)
fight.time.e=os.time()
fight.time.over=fight.time.e-fight.time.b
messageShowT('武当任务:搞定'..'【'.. job.target ..'】!战斗用时:【'..fight.time.over..'】秒。')
end
end
在开始砍人的时候启动,传入目标姓名和id,在任务搞定时关闭。就这么简单,真的很好用。 |
|