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本帖最后由 zruo@tj 于 2019-8-26 23:18 编辑
有些师兄报错了,这里要注意一下,如果是公版改的是shujian.lua如果是本紫师兄的那版 thd改shujianthd.lua或者shujiantls.lua
有人反馈做LL报错
修改方法 如果按照本紫师兄的 show_switch.lua不会出问题 我的这个需要注释
本紫版shujianthd.lua或shujiantls.lua 公版shujian.lua
中的mousedown_lostletter
这个是删除原有ll窗体鼠标单击ll窗体的事件函数调用
function sendOk()
lookxin=0
lostletter=0
m_cmd=nil
lostletter_locate=''
--mousedown_lostletter()--马上刷新地点
condition.vpearl=0
DeleteTimer( 'sendTo' )
DeleteTriggerGroup("lostletter")
shujian.lua
function hp_trigger() 函数
.....
create_trigger_t('score10','^┃致命抗性:\\d*\\s*理相:(\\D*)\\((\\d*)\\)\\s*┃','','score_check_xy')
create_trigger_t('score11','^┃书剑通宝:(\\N*)\\s*书剑元宝:(\\N*)\\s*竞技币:(\\N*)\\s*┃','','score_tb_check')
create_trigger_t('score12',"^本周您已经使用精英之书(\\D*)次。",'','score_ebook_check')
create_trigger_t('score13','^┃江湖声望:(\\d*)','','score_sw_check')
create_trigger_t('score14','^┃当前等级:(\\N*)\\s*死亡:(\\N*)\\s*打造机会:(\\N*)\\s*┃','','score_dz_check')
SetTriggerOption("score1","group","score")
SetTriggerOption("score2","group","score")
SetTriggerOption("score3","group","score")
SetTriggerOption("score4","group","score")
SetTriggerOption("score5","group","score")
SetTriggerOption("score6","group","score")
SetTriggerOption("score7","group","score")
SetTriggerOption("score8","group","score")
SetTriggerOption("score9","group","score")
SetTriggerOption("score10","group","score")
SetTriggerOption("score11","group","score")
SetTriggerOption("score12","group","score")
SetTriggerOption("score13","group","score")
SetTriggerOption("score14","group","score")
在shujian.lua中添加新的函数
score_dz_check=function(n,l,w)
score.dj=tonumber(w[1])
score.sww=tonumber(w[2])
score.dz=tonumber(w[3])
end
score_sw_check=function(n,l,w)
score.sw=trans(w[1])
end
删除原有调用ll窗体函数代码
function check_heal()
collectgarbage("collect")
dis_all()
tmp={}
jobTriggerDel()
job.name='heal'
exe('nick 赶路中')
if score.party and score.party=="神龙教" then
exe('yun shougong '.. score.id)
end
if perform.force and skills[perform.force] then
exe('jifa force '.. perform.force)
end
button_smyteam()
--button_lostletter()
check_halt(check_jingxue_count)
end
添加调用角色窗体的代码
hp_exp_check=function(n,l,w)
hp.water =tonumber(w[1])
hp.exp =tonumber(del_string(tostring(w[2]),','))
draw_statuswindow()
end
覆盖我们窗体的lua
show_switch.lua
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