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weaponRepairDo=function() 
    DeleteTriggerGroup("repair") 
    create_trigger_t('repair1','^(> )*你开始仔细的维修(\\D*),不时用铁锤敲敲打打','','') 
    create_trigger_t('repair2','^(> )*你仔细的维修(\\D*),总算大致恢复了它的原貌。$','','weaponRepairGoCun') 
    create_trigger_t('repair3','^(> )*这件兵器完好无损,无需修理。$','','weaponRepairGoCun') 
        create_trigger_t('repair4','^(> )*对于这种武器,您了解不多,无法修理!$','','weaponRepairCannt') 
        create_trigger_t('repair5','^(> )*你带的零钱不够了!你需要','','weaponRepairGold') 
        create_trigger_t('repair6','^(> )*你的精神状态不佳$','','weaponRepairCannt') 
    SetTriggerOption("repair1","group","repair") 
    SetTriggerOption("repair2","group","repair") 
    SetTriggerOption("repair3","group","repair") 
        SetTriggerOption("repair4","group","repair") 
        SetTriggerOption("repair5","group","repair") 
        SetTriggerOption("repair6","group","repair") 
    weapon_unwield() 
        ungeta() 
    exe('widown;unwield shizi;unwield coin;unwield mu jian') 
        exe('wield tie chui') 
        exe('repair '..Bag[tmp.uweapon].fullid) 
        create_timer_m('repair',3,'weaponRepairGoCun') 
end 
 
weapon.lua里面红字部分,有时候会卸载不掉当前武器,最好自建一个alias,用来存储卸载武器信息。 
比如/Send ("alias widown unwield mu jian;unwield coin;unwield shizi") |   
 
 
 
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