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shujian.lua
function checkPrepare()
for p in pairs(armorStoreId) do
if armorStoreId[p] and not Bag[p] then
return weapon_lost()
end
end -----------添加
------武器丢失-----------
weapon_lost=function()
DeleteTriggerGroup("weapon_lost")
create_trigger_t('weapon_lost1',"^>*\\s*神匠之锤化为一道流火,把你所有的装备都重新塑造了一遍。",'','xhammer_over')
create_trigger_t('weapon_lost2',"^>*\\s*哈士奇一转眼就跑没影儿了,一会给你叼来了一柄(\\D*),然后不知道跑哪去了。",'','weapon_over')
create_trigger_t('weapon_lost3',"^>*\\s*哈士奇呆呆地瞪着你,好象很不高兴的样子。",'','weapon_over')
SetTriggerOption('weapon_lost1','group','weapon_lost')
SetTriggerOption('weapon_lost2','group','weapon_lost')
SetTriggerOption('weapon_lost3','group','weapon_lost')
EnableTriggerGroup("weapon_lost",true)
go(weapon_find,'扬州城','当铺')
end
function weapon_find()
exe('duihuan xhammer')
end
function xhammer_over()
checkBags()
return checkWait(check_husky,2)
end
function check_husky()
exe('duihuan husky')
end
function weapon_over()
wait.make(function()
wait.time(1.5)
exe('get chungou') ----------此处改为你武器的id
return check_halt(checkPrepareOver)
end)
end
-----------------------------------------------------------------------
weapon.lua
armorStoreId={
["纯钩剑"] = "chungou sword", -----------------此处改为你的武器,有二把的照格式添加
}
好了,丢失了自动找回的。 |
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