|
|
int resist = me->query_skill("poison",1);
if( !living(me) )
message("vision", me->name() + "痛苦地哼了一声。\n", environment(me), me);
else {
tell_object(me, HIB "忽然一阵刺骨的奇寒袭来,你中的星宿掌毒发作了!\n" NOR );
message("vision", me->name() + "的身子突然晃了两晃,牙关格格地响了起来。\n",
environment(me), me);
}
me->receive_wound("qi", 200 - resist - random(me->query_con()), "星宿毒发气血受损");
me->receive_wound("jing", 100 - random(me->query_con()), "星宿毒发精血受损");
就是说,每次毒发作,poison的具体等级可以抵消相应的jing,qi的减少。
me->add_busy(2);
if (duration < random(3)) return 0;
if (random(duration) > 200) {
if(random(me->query_kar()) < 2) {
me->set_temp("last_damage_from", "星宿毒发");
me->die();
return 0;
}
}
|
|
评分
-
1
查看全部评分
-
|