|
本帖最后由 linklink@tx 于 2012-7-31 08:55 编辑
先做三个变量 #FUNC sx2_cancel {金刚降伏轮|雁行刀法|慕容刀法|全真剑法|华山剑法|穿云腿法|七伤拳|一指禅|一阳指|震山绵掌|寒冰神掌|五虎断门刀|玄铁剑法|劈石破玉拳|大金刚拳|燃木刀法|盘根错结斧|降龙十八掌|银索金铃|嵩阳鞭|九阴银龙鞭}
#FUNC sx2_cancel2 {金翅天王爪|截手九式|慕容剑法|龙爪功|腾龙匕法|弹指神通|裂天斧|九阴白骨爪|黯然销魂掌|混元掌|昆仑叠掌|寒冰绵掌|少林醉棍|般若掌|银钩笔法|太极剑法|莲花掌}
#FUNC sx2_cancel3 {血刀经|参合指|美女拳法|独孤九剑|韦陀杵|拈花指|灵蛇鞭法|玉箫剑法|五罗青烟掌|铁掌掌法|玄虚刀法|打狗棒法|苗家剑法| 四象掌|迅雷十六剑|烈炎刀|如影随形腿|旋风扫叶腿|段家剑法|柳叶刀法|嵩山剑法|日月鞭|日月鞭法|圣火令法|灵蛇鞭法}
句型:^????你定睛一看,原来是(%x),而且此人(%x),似乎用的是%x的(%x)!
指令:killer_name=%1;sx2_skills=%3;log %e[15m【送信任务②】:杀手是【@killer_desc】使用【@sx2_skills】的【@killer_name】;#if %ismember(@sx2_skills,@sx2_cancel) {log %e[17m【送信任务②】:碰上【@sx2_skills】,换指法!;ALIAS pfmpfm [unwield @fight_weapon;unwield @learn_weapon;unwield @weapon;bei none;bei finger;jiali max;perform ci]} {#if %ismember(@sx2_skills,@sx2_cancel2) {log %e[17m【送信任务②】:碰上【@sx2_skills】,换刀法!;ALIAS pfmpfm [unwield @fight_weapon;unwield @weapon;wield @learn_weapon;bei none;bei strike;jiali max;perform daoying]} {#if %ismember(@sx2_skills,@sx2_cancel3) {log %e[17m【送信任务②】:碰上【@sx2_skills】,换掌法!;ALIAS pfmpfm [unwield @fight_weapon;unwield @learn_weapon;unwield @weapon;bei none;bei strike;jiali max;perform riyue]} {log %e[17m【送信任务②】:碰上【@sx2_skills】,换剑法!;alias pfmpfm [unwield @learn_weapon;wield @fight_weapon;wield @weapon;bei none;bei finger;jiali max;perform lianhuan]}}};#t+ sxjob2_killer0;look
也可以把pfmpfm 做成别名:
#ALIAS pfm_ci {unwield @fight_weapon;unwield @learn_weapon;unwield @weapon;bei none;bei finger;jiali max;perform ci}
#ALIAS pfm_daoying {unwield @fight_weapon;unwield @weapon;wield @learn_weapon;bei none;bei strike;jiali max;perform daoying}
#ALIAS pfm_riyuw {unwield @fight_weapon;unwield @learn_weapon;unwield @weapon;bei none;bei strike;jiali max;perform riyue}
#ALIAS pfm_lianhuan {unwield @learn_weapon;wield @fight_weapon;wield @weapon;bei none;bei finger;jiali max;perform lianhuan}
指令:killer_name=%1;sx2_skills=%3;log %e[15m【送信任务②】:杀手是【@killer_desc】使用【@sx2_skills】的【@killer_name】;#if %ismember(@sx2_skills,@sx2_cancel) {log %e[17m【送信任务②】:碰上【@sx2_skills】,换指法!;pfm_ci} {#if %ismember(@sx2_skills,@sx2_cancel2) {log %e[17m【送信任务②】:碰上【@sx2_skills】,换刀法!;pfm_daoying} {#if %ismember(@sx2_skills,@sx2_cancel3) {log %e[17m【送信任务②】:碰上【@sx2_skills】,换掌法!;pfm_riyue} {log %e[17m【送信任务②】:碰上【@sx2_skills】,换剑法!;pfm_lianhuan}}};#t+ sxjob2_killer0;look
注意地点:sx2的pfm要设定为pfmpfm,最后那句话#t+ sxjob2_killer0;look,根据自己的robot适当更改,如果使用的是http://www.sjever.net/bbs/forum. ... &extra=page%3D2这个机器人就不用更改,只要把原来里面的替换就好。在killer死亡之后要换上sx1和其他job的pfm,@fight_weapon设定为剑,@learn_weapon设定为刀,@weapon一般设定为长剑(备用),在给的链接里面的robot里@fight_weapon是自己打造的武器,@learn_weapon是学习时候装备的武器,@weapon是切corpse的武器,并且sx2要放弃的武功不要设定 |
|