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楼主 |
发表于 2018-3-6 10:30:26
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关于修武器我是这样改的:
weapon.lua:
weaponRepairDo=function()
DeleteTriggerGroup("repair")
create_trigger_t('repair1','^(> )*你开始仔细的维修(\\D*),不时用铁锤敲敲打打','','')
create_trigger_t('repair2','^(> )*你仔细的维修(\\D*),总算大致恢复了它的原貌。$','','weaponRepairGoCun')
create_trigger_t('repair3','^(> )*这件兵器完好无损,无需修理。$','','weaponRepairGoCun')
create_trigger_t('repair4','^(> )*对于这种武器,您了解不多,无法修理!$','','weaponRepairCannt')
create_trigger_t('repair5','^(> )*你带的零钱不够了!你需要','','weaponRepairGold')
create_trigger_t('repair6','^(> )*你必须装备铁锤才能来维修','','weaponRepairDo')--cfdg add
SetTriggerOption("repair1","group","repair")
SetTriggerOption("repair2","group","repair")
SetTriggerOption("repair3","group","repair")
SetTriggerOption("repair4","group","repair")
SetTriggerOption("repair5","group","repair")
SetTriggerOption("repair6","group","repair") --cfdg add
weapon_unwield()
exe('unwield dao;unwield dao 2;unwield jian;unwield jian 2;unwield hook;unwield hook 2;unwield bian;unwield bian 2') --cfdg add
ungeta()
exe('wield tie chui')
exe('repair '..Bag[tmp.uweapon].fullid)
create_timer_m('repair',3,'weaponRepairGoCun')
end |
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