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#include <ansi.h>;
inherit ROOM;
string wall(object me);
void create()
{
set("short", HIB"石壁岩洞"NOR);
set("long", @LONG
这是一天然石洞,不是很深,当太阳升起时能直射全洞。象是有人在此住
过,正面有一石床,左边放有一些石碗,右面的石壁(wall)上似乎刻有小字,
你可以尝试阅读(read)一下。
LONG
);
set("exits", ([
"out" : __DIR__"wanniansong",
]));
set("item_desc", ([
"wall" : (: wall 
]));
setup();
}
void init()
{
add_action("do_study", "read");
}
int do_study(string arg)
{
object me;
me = this_player();
if( !living(me) ) return 0;
if( (int)me->query_skill("literate", 1) < 10 )
return notify_fail("你字也不认识几个,如何研读无上心法。\n");
if( me->is_busy() || me->is_fighting() )
return notify_fail("你正忙着呢。\n");
if( arg == "wall" ) {
if( me->query_temp("wudang/jianjue") ) {
message_vision("$N慢慢的琢磨着石壁上的小字。\n", me);
tell_object(me, HIW"\t\t老道年已过百,想我武当能人不多,虽有善心,终不得其用。晚年闭关新创两门绝技\n"+
"\t「"RED"太极拳"HIW"」和「"RED"太极剑"HIW"」,望能够留传后世,造福万民,来此昔日故地,留字以待,了却心愿 ...
"HIY"冲虚自然,以慢打快,以静制动,後发制人。
"HIG"无极而生,阴阳之母。阴阳相济,方为懂劲。
"RED"纯以意行,形神合一,圆转贯串,滔滔不绝。
"HIC"气之所至,意之所动,内外双修,无我无招。
\t\t\t"WHT"张三丰\n"NOR);
write(HIW"你静心研习石壁上的小子,大有感触,对「太极」的领会又更深入了一个层次。\n"NOR);
tell_object(me, BMAG"恭喜你,你于" + NATURE_D->game_time() + "加深对「太极」的理解。\n"NOR);
me->delete_temp("wudang/jianjue");
me->set("wudang/jianjue", 1);
return 1;
}
if( (int)me->query("jing") < 30 )
return notify_fail("你太累了,还是歇会再研读吧!\n");
if( (int)me->query_skill("yinyun-ziqi", 1) >= 41 )
return notify_fail("你对着石壁研习一会,只觉所述早已尽藏心胸。\n");
message_vision("$N开始面壁琢磨。\n", me);
write("你静心研习石壁上的秘籍,对内功心法有些领悟。\n");
me->receive_damage("jing", 40);
me->receive_damage("jingli", 15);
me->improve_skill("yinyun-ziqi", (int)me->query("int"));
return 1;
}
return notify_fail("什么?\n");
}
string wall(object me)
{
int exp, time;
if( me->query("family/family_name") != "武当派" )
return HIW" ......彼之力方碍我之皮毛,我之意已入彼骨里。双手支撑,一气贯通。\n"+
"左重则左虚,而右已去,右重则右虚,而左已去......\n"NOR;
if( me->query_skill("yinyun-ziqi", 1) < 450 )
return HIW" ......彼之力方碍我之皮毛,我之意已入彼骨里。双手支撑,一气贯通。\n"+
"左重则左虚,而右已去,右重则右虚,而左已去......\n"NOR;
if( me->query_skill("taiji-jian", 1) < 450 )
return HIW" ......彼之力方碍我之皮毛,我之意已入彼骨里。双手支撑,一气贯通。\n"+
"左重则左虚,而右已去,右重则右虚,而左已去......\n"NOR;
if( me->query("wudang/jianjue") )
return HIW" ......彼之力方碍我之皮毛,我之意已入彼骨里。双手支撑,一气贯通。\n"+
"左重则左虚,而右已去,右重则右虚,而左已去......\n"+
"\t\t\t石壁顶部的几句太极口诀依稀可见 ...\n"NOR;
time = time() - me->query("wd_jianjue/time");
if( me->query("wd_jianjue/time") && time < 86400 && !wizardp(me) )
return HIW" ......彼之力方碍我之皮毛,我之意已入彼骨里。双手支撑,一气贯通。\n"+
"左重则左虚,而右已去,右重则右虚,而左已去......\n"+
"\t\t\t你近来已经看了好几遍了,早已熟记于心 ...\n"NOR;
exp = me->query("combat_exp") - me->query("wd_jianjue/exp");
if( me->query("wd_jianjue/exp") && exp < 100000 && !wizardp(me) )
return HIW" ......彼之力方碍我之皮毛,我之意已入彼骨里。双手支撑,一气贯通。\n"+
"左重则左虚,而右已去,右重则右虚,而左已去......\n"+
"\t\t\t你近来已经看了好几遍了,早已熟记于心 ...\n"NOR;
me->set("wd_jianjue/time", time());
me->set("wd_jianjue/exp", me->query("combat_exp"));
message_vision(HIY"$N仔细的打量着石壁,其实这几句口诀你早已牢记于心.........\n"NOR, me);
if( random(2) && random(me->query_int()) >= 15 && random(me->query("kar")) >= 15 ) {
message_vision(HIR"$N突然发现石壁顶部似乎刻有小子,$N自言自语:“会是什么呢?”\n"NOR, me);
me->set_temp("wudang/jianjue", 1);
} else {
message_vision(HIW"$N环顾四周结果什么也没发现 ...\n"NOR, me);
}
me->set("wd_jianjue/time", time());
me->set("wd_jianjue/exp", me->query("combat_exp"));
return HIW" ......彼之力方碍我之皮毛,我之意已入彼骨里。双手支撑,一气贯通。\n"+
"左重则左虚,而右已去,右重则右虚,而左已去......\n"NOR;
} |
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