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会使用通宝兑换,介意的就不要改
1、shujian.lua修改
function check_jobx()
for p in pairs(weaponUsave) do
if Bag and not Bag[p] then
messageShow ('武器提示:打造武器丢失了!打造武器丢失了!打造武器丢失了!打造武器丢失了!','red','black')
return weapon_lost()
end
end
.........
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2、- function weapon_lost()
- if Bag["神匠之锤"] then
- exe('use hammer')
- return check_halt(weaponUcheck)
- else
- return go(weapon_lost_get,'扬州城','当铺')
- end
- end
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- function weapon_lost_get()
- DeleteTriggerGroup("weapon_find")
- create_trigger_t('weapon_find1',"^(> )*当铺老板吆喝一声:"..score.name.."兑换限制级宝物神匠之锤,收讫书剑通宝五个。",'','check_hammer')
- create_trigger_t('weapon_find2',"^(> )*哈士奇呆呆地瞪着你,好象很不高兴的样子",'','duihuan_hammer')
- create_trigger_t('weapon_find3',"^(> )*哈士奇一转眼就跑没影儿了,一会给你叼来了一柄(\\D*),然后不知道跑哪去了。",'','duihuan_husky')
- create_trigger_t('weapon_find4',"^(> )*你先要用完现有的物品才能再次兑换。",'','check_hammer')
- SetTriggerOption("weapon_find1","group","weapon_find")
- SetTriggerOption("weapon_find2","group","weapon_find")
- SetTriggerOption("weapon_find3","group","weapon_find")
- SetTriggerOption("weapon_find4","group","weapon_find")
- exe('duihuan husky;get all') ---最好输入武器全称,全get会有意外
- return check_halt(check_food)
- end
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3、下面增加
- function check_hammer()
- exe('use hammer')
- return check_halt(weaponUcheck)
- end
- function duihuan_hammer()
- messageShow ('武器提示:兑换神匠之锤!','red','black')
- exe('duihuan xhammer')
- scrLog()
- end
- function duihuan_husky(n,l,w)
- exe('get all') ---防止延迟,最好输入武器全称,全get会有意外
- local p = tostring(w[2])
- local isTable = false
- for _, v in ipairs(weaponUsave) do
- if v == p then
- isTable = true
- break
- end
- end
- return check_halt(weaponUcheck)
- end
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