void create()
{
set("short","百丈桥");
set("long",@LONG
一座长长的索桥,桥身是用树藤和木板连起来的,一阵风吹来,
桥摇摇欲坠。你小心翼翼的走在桥上,抓紧两边的绳索,掂着脚踩着
桥板,这桥显得又远又长,你的心"砰砰砰"直跳。
LONG);
set("outdoors", "天龙寺");
set("exits",([
"south" : __DIR__"bzqs",
"north" : __DIR__"bzqn",
]));
set("coor/x",-390);
set("coor/y",-280);
set("coor/z",30);
setup();
}
void init()
{
object me = this_player();
if (random(100) > me->query_skill("dodge", 1)){
message_vision(HIR"一阵大风吹来,$N不小心,从桥上掉了下去。\n"NOR, me);
if(me->query_skill("dodge", 1) < 30){
me->receive_damage("qi", 50);
me->receive_wound("qi", 50);
}
me->set_temp("last_damage_from", "失足从桥上掉下");
me->move(__DIR__"goudi");
tell_room(environment(me), "一阵大风吹过,"+me->name()+"失足从桥上掉了下来!\n",({ me }));
}
}
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