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楼主: coo@ts2

ts2公版--dbm修订版

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门派:铁掌帮
 楼主| 发表于 2025-8-6 11:03:31 | 显示全部楼层
设置里面不要想当然,还有,我的smyset分享一下,全填一样就行,smy_pfm1是小招速杀用的,单蛤蟆合气不够双杀的话,可以填双拍蛤蟆掌杀的快,smy_pfm2是留给总决,狂风,缠绕的,smy_pfm3可以填苗家剑法方便高组蛤蟆掌命中不足,当然大满贯全一样就行了

<variables>
  <variable name="recoveryweapon">none</variable>
  <variable name="smy_pfm1">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pfm2">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pfm3">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pfm4">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pgang">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pkong">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pkuai">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pman">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pmiao">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pqi">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_prou">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pwu">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pxian">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smy_pzhen">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="smybuff">unwield brush;unwield blade;bei none;bei claw;unwield whip;unwield tiandi axe;unwield changjian;wield longquan sword;wield changjian;jifa parry xuanyin-jian;jifa dodge lingbo-weibu;jifa sword xuanyin-jian;yun nizhuan;jiali max;perform sword.xuanyin</variable>
  <variable name="weaponfirst">龙泉剑</variable>
  <variable name="weaponprepare">龙泉剑_天灵天地斧_天玄白云笔_长剑_天宇乾坤鞭</variable>
</variables>
门派:华山派
发表于 2025-8-6 15:31:35 | 显示全部楼层
    exe('jiali max;jifa whip yinlong-bian;jifa parry yinlong-bian;unwield xuanyuan sword;wield qiankun whip;wield bian;perform chanrao wu shi 1;perform chanrao wu shi 2')

我这个缠绕的命令放在什么地方啊?

yptKillgo()这个函数里面不知道放在哪儿
门派:铁掌帮
 楼主| 发表于 2025-8-6 21:07:34 | 显示全部楼层

海潮大佬的山上双缠绕建议,上来先缠绕,不管中不中就开杀,我的是缠绕至命中为止

本帖最后由 coo@ts2 于 2025-8-6 21:12 编辑

function yptKillgo()
    EnableTrigger("yptFight1",false)
    EnableTrigger("ypt_catch_id",false)
    if yptteam*1 > 13 then
      if sxkiller1*1==0 and sxkiller2*1==0 then
         exe('halt;down')
         return yptfail()
      end
    end
    hqpd=1
    exe('yun nizhuan;jiali 1;set wimpycmd pfmbuff\\hp;set wimpy 100')
    exe('kill '..sxjob.id1..';unwield changjian;wield zhanlu;uweapon shape zhanlu whip;jifa whip yinlong-bian;jifa parry yinlong-bian;yun nizhuan;perform chanrao '..sxjob.id1)
    exe('kill '..sxjob.id2..';unwield changjian;wield zhanlu;uweapon shape zhanlu whip;jifa whip yinlong-bian;jifa parry yinlong-bian;yun nizhuan;perform chanrao '..sxjob.id2)

    exe('kill '..sxjob.id1)
    exe('kill '..sxjob.id2)
        kezhiwugong()
        kezhiwugongAddTarget(sxjob.killer1,sxjob.id1)
        kezhiwugongAddTarget(sxjob.killer2,sxjob.id2)
    if perform.force and perform.force=="dulong-dafa" then
      if not flag.wudi or flag.wudi==0 then
       exe('yun wudi')
      else
       print('神龙无敌正在运行中。')
      end
    end


这一段原本是双拍蛤蟆掌,被注释掉了,现在启用就可以了

另外因为双缠绕本身无视对方技能,所以

local falsesk = {                     ------见到就跑的武士
        ["玄阴剑法"] = true,           6组以上就跑,我改成了26
}
local fearsk = {                        ------害怕的武士(害怕的武士注释掉,原因是同时出现两种就会halt;down)
        --["玄阴剑法"] = true,
        --["烈焰刀"] = true,
        --["烈火剑"] = true,
    --["圣火令法"] = true,
        --["玄阴剑法"] = true,
        --["回风拂柳剑"] = true,   



还有一种猜测,compare会让武士变强或者说二次根据玩家等级修正自身等级,所以取消掉
反正双缠绕不管对方什么技能,compare也无意义,反而flood
  if skills["dugu-jiujian"] then
                DeleteTriggerGroup("ypt_weapon")
                create_trigger_t('ypt_weapon1',"^(他|她)装备着:$",'','npcWeapon')
                SetTriggerOption("ypt_weapon1","group","ypt_weapon")
    end
        exe('look wu shi 1;compare wu shi 1;look wu shi 2;compare wu shi 2')
end



exe('look wu shi 1;look wu shi 2')
门派:古墓派
发表于 2025-8-12 11:59:19 | 显示全部楼层
我想问一下,缠绕之后wu shi 不出招,是不是kezhiwugong就起不到作用了
门派:铁掌帮
 楼主| 发表于 2025-8-12 21:37:52 | 显示全部楼层
这个本来就没有用,那个克制
发表于 2025-8-13 07:18:49 | 显示全部楼层
克制为啥没有用啊?
发表于 2025-8-13 08:18:04 | 显示全部楼层
coo@ts2 发表于 2025-8-12 21:37
这个本来就没有用,那个克制

能不能让克制起作用啊
门派:铁掌帮
 楼主| 发表于 2025-8-13 15:14:44 | 显示全部楼层
可以,但是那个版本我删了
门派:铁掌帮
发表于 2025-8-13 23:07:25 | 显示全部楼层
coo@ts2 发表于 2025-8-13 15:14
可以,但是那个版本我删了

搞个克制吧,技能多
门派:姑苏慕容
发表于 2025-8-19 07:12:07 | 显示全部楼层
请问songmoya.lua 和 songmoya-hama.lua 哪个文件是真的啊?
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