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发表于 2025-8-6 21:07:34
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海潮大佬的山上双缠绕建议,上来先缠绕,不管中不中就开杀,我的是缠绕至命中为止
本帖最后由 coo@ts2 于 2025-8-6 21:12 编辑
function yptKillgo()
EnableTrigger("yptFight1",false)
EnableTrigger("ypt_catch_id",false)
if yptteam*1 > 13 then
if sxkiller1*1==0 and sxkiller2*1==0 then
exe('halt;down')
return yptfail()
end
end
hqpd=1
exe('yun nizhuan;jiali 1;set wimpycmd pfmbuff\\hp;set wimpy 100')
exe('kill '..sxjob.id1..';unwield changjian;wield zhanlu;uweapon shape zhanlu whip;jifa whip yinlong-bian;jifa parry yinlong-bian;yun nizhuan;perform chanrao '..sxjob.id1)
exe('kill '..sxjob.id2..';unwield changjian;wield zhanlu;uweapon shape zhanlu whip;jifa whip yinlong-bian;jifa parry yinlong-bian;yun nizhuan;perform chanrao '..sxjob.id2)
exe('kill '..sxjob.id1)
exe('kill '..sxjob.id2)
kezhiwugong()
kezhiwugongAddTarget(sxjob.killer1,sxjob.id1)
kezhiwugongAddTarget(sxjob.killer2,sxjob.id2)
if perform.force and perform.force=="dulong-dafa" then
if not flag.wudi or flag.wudi==0 then
exe('yun wudi')
else
print('神龙无敌正在运行中。')
end
end
这一段原本是双拍蛤蟆掌,被注释掉了,现在启用就可以了
另外因为双缠绕本身无视对方技能,所以
local falsesk = { ------见到就跑的武士
["玄阴剑法"] = true, 6组以上就跑,我改成了26
}
local fearsk = { ------害怕的武士(害怕的武士注释掉,原因是同时出现两种就会halt;down)
--["玄阴剑法"] = true,
--["烈焰刀"] = true,
--["烈火剑"] = true,
--["圣火令法"] = true,
--["玄阴剑法"] = true,
--["回风拂柳剑"] = true,
还有一种猜测,compare会让武士变强或者说二次根据玩家等级修正自身等级,所以取消掉
反正双缠绕不管对方什么技能,compare也无意义,反而flood
if skills["dugu-jiujian"] then
DeleteTriggerGroup("ypt_weapon")
create_trigger_t('ypt_weapon1',"^(他|她)装备着:$",'','npcWeapon')
SetTriggerOption("ypt_weapon1","group","ypt_weapon")
end
exe('look wu shi 1;compare wu shi 1;look wu shi 2;compare wu shi 2')
end
exe('look wu shi 1;look wu shi 2') |
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